Low Poly Desert modelling job, no textures

UPDATE: Job is taken, thanks!

Hi, we have a Unity game in heavy development, and we need some desert mesh created.

See this for images to inspire, look at trees, cliffs:
https://unity3d.com/learn/tutorials/s/tanks-tutorial
Of course you can do your own style, but what’s important is no texture, and fairly low poly without the “triangled look of low poly”.

This, and no texture means a lot of focus on knowing how to work artistically with sharp/smooth in the mesh:

We need an artist who can make a cliff look like a cliff, a dune like a dune, with just a few well placed Mean Crease / Smoothing settings.

The right person knows exactly what I mean :slight_smile:

It’s a job in the range of 1,000 USD

I’m looking forward to see a sample of your low poly desert/cliff/plateau work :slight_smile:

UPDATE: Please do not send me “any random modeling”, I am only interested in the specifically described cliff/rock/plateau modeling techniques, and I cannot read your ability to take on the job by looking at for example characters or vehicles, weapons etc…
Thanks!

Are you still looking for someone?

it already saids job is taken…