Very nice work! do you ever do paid work and how much do you charge a building?
Thank you very much. It is not finished yet, as I would like to add a few more houses and fix the road texture. Anyway, I have never done any paid work, so can’t really tell, though, with a degree in history and passion for 3d graphics I’d like to make documentaries/movie sceneries one day. I mostly work with textures, and they require the largest amount of time, so I guess if I was asked to do some paid work the price would depend on how long the texturing part would require.
i think it looks great
thanks! It still looks to dry. Need to add soft mud and spec maps to the cobbles.
Little off-topic: Late empire Roman house I am working on for an archaeological project. The house differs slightly from the standard Pompeiian houses because the city we are rendering is located in Northern Italy. Thus, in this kind of houses, differently from the standard ones, there will be no impluvium (an internal basin used to collect rain-water through a whole in the roof) and no peristyle either. Work in progress. As soon as I’m done with this, will get back to the middle ages.
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- Wanted to play a bit and added some vials. Anyway the whole thing will be seen from the above, so such particulars are not necessary (and I am trying to stay low poly too - 600 faces in total).
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Nice. Which parts of the texture did you create yourself?
Thanks - all of them. What I do is importing the UV layout into photoshop and then create the whole thing. I use textures taken from CGtextures but then I work on them (change colours, add scratches, remove seams, dirt them etc…). It takes a long time but the results are worth it.
Did you come up with a solution for your roof problem? I was thinking, it could be done with a solidify modifier. That however would basically be a projection of the top texture to the side, but since the tiles shouldn’t be that thick I think it would work.
are you following a real model or making it up ?
i look at the arch and roman arch where Circular and the one you show is more elliptical!
can you elaborate a little !
beginning to look nice
thanks