Hello, first post here.
I’ve been having fun sculpting, topologizing and now I’ve run into a problem with normal mapping. I’ve followed multiple tutorials and all of them seem to lead to the same problem, and this that my normal maps seems to inhert details from both the low poly mesh (topology) and the high poly mesh (sculpting). Pic related.
I don’t know how to fix it. I’ve tested it out on a basic cube object in a new file and it seemed to be working as it should be.