Low Poly Stuff


Been working on some really low-poly objects for the X-Plane (www.x-plane.com) flight simulator. Thanks to Jonathan Harris (http://marginal.org.uk/x-planescenery/) who did the import/export script.
Low poly is kinda different from what I’m used to, will all the vertex economy involved and the UV mapping (which I never really had taken the time to practice…)
These are for a search and rescue scenery.


Looking very nice. Great UV mapping.

Looks like you could probably get away with a few more polys though. But I guess these will be seen from a distance in the game and may not need more detail.

Great work.