I’m working on a model of a low poly 747 fuselage and I realized that my understanding of basic topology is not good. I have read/watched two conflicting theories on what is good topology:
- Quads should be as evenly spaced as possible.
- You should not have unnecessary quads/vertices.
So for just the fuselage, ignoring windows, wings etc…, which of these topologies is best? - or are none of them?