I’m helping out with a game mod for Battle for Middle-Earth II called Special Extended Edition. (S.E.E.) This is a treb model I’m making to replace the crappy one EA made.
(The soldier is an EA model, not mine.)
The modeling is done, and this will be my first serious texturing job. After texturing I’m going to have to figure out how to UV map and rig in Gmax, as I export DXF from Blender and import that into Renx for the mesh itself.
The trebuchet minus the operator(s) is 738 triangles.