I made this basket in Blender, only with curves, extremely high poly count!
I did a box select to active render of my texture using alpha, but this doesn’t seem the right approach or optimized. Any ideas on how I can make this sort of low-poly version better?
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Looks like you did a great job baking to me, what do you think the issue is? The only thing that stands out to me in your unity version, is the lack of shadows, but thats more on the camera angle and/or pipeline settings than your work.
I think the main issue is the unmatched shadows at the edges of the box. And you’re right, the lack of contact shadows is not helping in Unity. Thank you!