Hey BlenderArtist !
First of all, i’m sorry for some english mistakes that i could make, i’m a french guy.
So this topic is about a fps survival horror game made by a french team. We came from a french forum and we decide to post here because it’s seem more alive
The first version of the game was made in the Blender Game engine last year and now we take the decision to remake the game on Unity 3D, with a lot of reworks on the gameplay and the graphical content.
This was the old version made on the bge:
And the last gameplay video on the bge:
So in this post i think i am in the good section, to upload some low poly works, and realtime render. To talk a little bit about the Gameplay, he is mainly oriented on the survival side. That mean hunger, thirsty and sleep bars, need to eat and build a safehouse. There are few different zombie, sound system so you need to be discret. The concept is to survive the more that you can and there is day night cycle of course.
We are actually a duo team, me on the code, modeling, texturing and animation, and my friend Ena on the GameDesign, modeling, graphical art and sounds design. The project is not new, we got already a solid GameDesignDoc
This is some last low poly works:
Don’t hesitate to comment or bring some critics that would be cool
See you soon for news !