Howdy y’all! I’ve been trying to figure out why my baked textures look bad, especially my normal bake, which has these weird splotches around that give the wood finish an ugly look. I’m still quite new to baking, so can someone give me a detailed breakdown from start to finish of exactly what I should be doing in order for my bakes to look 1 to 1 with the original textures? I’ve attached a link to the .blend file here. In the .blend file, in the shader tab, there should be two materials - one with the original textures and the other with the baked ones. I’d like to start selling my models soon but don’t want to put out low-quality stuff. If I can’t do this within Blender, please school me on any other software where this is achievable. Thank you!
Blend File (All textures packed)
*The original textures are from CC0 Textures, so I’m not breaking any laws! Just a heads up!