Hi
I am trying out a illustration style rendering of a lowpoly forest. Below are a few different shader attempts. Need your feedback on how to improve on the style, or if anything seems off.
(updated image based on feedback:)
Renzatic
(Professor Emeritus Billy H. Wafflesmith XIV Esq.)
2
That’s pretty cool looking.
The only thing I’d suggest is tapering your branches to give them a less rounded look, and maybe smooth shade the ground, because the low poly look clashes with everything else you’ve got going on.
Renzatic
(Professor Emeritus Billy H. Wafflesmith XIV Esq.)
7
Much better.
Though I still think the grass clumps look a little out of place. Instead of big, bushy clumps, why not try some smaller, more spread out blades. A bit like what you already have in there, but a little taller, and slightly more concentrated.
Renzatic
(Professor Emeritus Billy H. Wafflesmith XIV Esq.)
9
Yup. That looks good.
If you’re using geometry nodes to scatter the grass (which you should be), you can use weigh paints to help you distribute where you want the grass to go. You can use that to keep your dirt paths bare, while grassing up the green parts.
Removing the grass blades was good. I’m not sure how close you want to get to the reference, but the tree canopy shapes in the picture you show are more regular than yours, they are all smooth lumps with only one or two more lumps at the bottom. The bushes should have a different branching than trees, more like a fan perhaps? Right now they look just like miniature trees.
Thanks! Yes the canopy shape is a deliberate choice on my side, wanted to have something irregular. You are right about the bush branches. I was being lazy in reusing the tree trunks. It should ideally be fan shaped like you have said, I will update it.
Renzatic
(Professor Emeritus Billy H. Wafflesmith XIV Esq.)
13
If you think about it, what are bushes but little treetops that grow on the ground?