currently I want to learn sculpting and this works (and I wonder) really great for me. After the sculpting job the mesh has to be retopologized to be game ready and there is the problem. I dont know how much polys are okay for modern game engines. I know, more important objects like characters in adventures or weapons in egoshooter are getting more polygons like others, but is there a rulebook out there?
For example this island with the tree. 5k polys? 10k polys? I dont know.
I know there is a tool out there, called 3D Ripper DX, but it doesnt work anymore with modern games.
Thanks for your help.