Been working on this African bush elephant. No fine details yet as I’m still at the base-mesh stage of this Sub-D surfaces model. It still needs a few refinements and tweaks at this point. The feet are a little weird at the lowest poly level but I intend to improve that with some sculpting at higher subdivision levels.
I’ll probably add a simple rig at some point to provide some basic posing functionality.
Here’s a wee GIF anim showing a transition from iso-lines to level 2 subdivisions. I’ve made an effort to keep an all quad (4 sided poly) structure this time.
Topology has a few poles and t-junctions but it’s good enough for what I need. Most issues are round the eyes and side of the face but those choices were made to hold the shape of the head.