For my first Blender project I wanted to challenge myself while also creating something I really enjoy. That’s why I decided to make the Master Sword from the Legend of Zelda video game series. I believe the one I modeled it after was the Skyward Sword version. I started by modeling the blade, then I modeled the handle, and then I modeled the guard in three separate objects. For the handle I used a leather texture with a normal, displacement, and specularity map. For the Triforce symbol on the blade I used a displacement modifier along with a subdivision surface modifier. It could be better, but I want to move onto other things.
Here is the finished product.
Here is the progression of this project.