Hi everyone. Hope you well.
Here’s my last personal project i made in my free time.
Blender / Photoshop and a little bit of Marvelous Designer. Oh, and, of course, special mention to awesome blender tools HardOps, BoxCutter, MeshMachine and DecalMachine.
I am not gonna talk about it too much, but feel free to ask questions about it if you have any. I’ve putted a lot of effort into details, so… yeah… i recommend you to watch it in full res.
Please support this project on artstation if you like it and have a minute (also, there are couple additional renders over there): https://www.artstation.com/artwork/Dx4KyR
And, by the way, i’ve decided to put project files on Gumroad, if someone want to study it. Model, rig, light setups, photoshop files, marvelous designer 9 files. It’s not free, but not expensive: https://gum.co/OhIdM
(I know, those orthographic renders are little cobfusing, but i just love them so much. )
This is very stylized character, of course, so it probably does not make any sense in terms of real world. And it should’t. Don’t take it too serious :). But, believe it or not, the thing is part of story, and i modeled all it’s components based on that story (sorry, russian only. It would take me forever to write it in english . But it’s not the whole story anyway, so you don’t miss much).
The whole thing is rigged. It’s nothing fancy, just a basic rig for posing purposes. I know, i know, animation is sucks, but i am not an animator. Disclaimer: this is viewport animation render of course. The actual posing performance is… uh… it’s bad.
In the end, couple of random general blender notes, if you interested:
Bevel shader is awesome and feels underappreciated. I hope Optix will support it soon enough. It’s awesome for concept art and game models. I hope EEVEE will support it one day too (i know, you need a raytracer for bevel shader to work, but i hope workaround will be found).
2.8 is awesome overall, it’s powerful, it’s fun, customizable, pretty, with great UI and fast developing speed. But when you project becomes somehow heavy you bump into Performance Issue (that’s right with capital letters). It’s pretty horrible. And Undo! OMFG, THE UNDO! I wish i was a poet, so i could write a poem about how much i hate blender’s undo. I am not complaining, i am pretty sure devs are doing their best to improve performance, but at the moment it’s just not good for heavy projects (my personal opinion).
So, yeah… stay safe and have a good one.