Here’s my latest personal project i made in my free time.
Blender / Photoshop and a little bit of Marvelous Designer. Oh, and, of course, special mention to awesome blender tools HardOps, BoxCutter, MeshMachine and DecalMachine.
I am not gonna talk about it too much, but feel free to ask questions about it if you have any. I’ve putted a lot of effort into details, so… yeah… i recommend you to watch it in full res.
Please support this project on artstation if you like it and have a minute (also, there are couple additional renders over there): https://www.artstation.com/artwork/Dx4KyR
Wow, great level of detail! I really like the clean way of presenting the model with that light and comp. How is the process you´ve followed? Did you start modelling from the strach or drawing and studies came first? Thanks!
Hi! When i don’t have a strong idea, i usually start drawing by hand, yes. Just rough, ugly sketches :). It helps me to find an initial path, and after that i refine the idea in the process of modeling.
Thank you for your kind words, Rachel. It’s ok if i am not gonna be featured here, it’ll mean that someone will take top shelf instead of me (and that’s a good thing). It’s just this kind of places is the only places where i can get constructive feedback. I am not very popular on the web,
and it’s hard to be noticed nowadays. )
Hey, Machin3, thanks for advice! I visited polycount a long time ago when i was looking some info about something, and for some reason i thought it’s more like place for gamedev related stuff only. I guess i need to do better job at finding places where i can post my art. )