Great art style, I like the idea and execution very much. For 2 days…its tons of work you’ve done!
I strongly recommend you to continue working on this until it become a full featured game.I know, it will become a great blender example.
I’m very,very sorry but I just couldn’t resist it and add some 2d filters to your game - bloom,antialiasing, additional outlines and some others.
This is the result:
Thanks and Wow nice ye i wanted to play with 2d filters and stuff but i still havent got my head around the code and some of the limited examples donr always work on all graphics cards :(… any links to good tutorials on how to make some?
What object did you attach the shaders too?
Dono why the wings are showing the ground texture though
Im working on a better movment sytem thenow , still simple, uses a mouse look and some empties, i think it will make it a lot more playable. didn’t prioritise this for ludum as i thought it was cheating a little to use a mouse look script.
other feature updates are:
-updated controlles mouse
-buildings / trees / other objects will have a burnt state as well as burning, and some will dissapere after they burn,
-might make the map smaller to help with the framerate.
-there will be a wizard you have to kill before he shouts your true name.
-the catapults will actualy work
-can aim at the gorund while fliying so you can fly over towns and burn them quicker.
-fixed some of the collision bugs, not all.
I made a simple walk cycle it kicks in when ur on the ground, just in the vid i was doing the fire thing witch used a flipper animation actuator.
I did get a little anoyed at some thigns i coudlnt get in , like i had a wobbly outline using displacement map, but when i saved as an exe it just looked crap so i removed it.
And the sad thing was that i didnt even spend all day working on this, i went to a party and xmas shoping the other day. mabie next dare il get something a little more finnished
and ye awsmome seeing some blender entries.