Planet!
Fun!! Could you show the full node setup for it, because I was trying to make a plant, but I couldn’t get distinct continents.
Fun with caustics!
1.45 minutes per frame, 64 frames, rendered on 3070 laptop gpu
This is the full shader node setup so far:
Fully procedural, based off of a height map from the mesh and some noise textures with color ramps. Pretty basic so far, planning to add some more details later.
The way I made the mesh is with an icosphere with some displacement and subdiv modifiers, coupled with a water
One of the displacements is larger, which makes the continents, and the smaller one adds more details.
sorry “planet”
Yup, got that
Great Job!!
Epic amount of fluffyness!
Linking to a very good paper on black hole rendering:
https://iopscience.iop.org/article/10.1088/0264-9381/32/6/065001/meta#artAbst
how many nodes do you need for a black hole? Also, is another one really necessary
A few dozen for the accretion disk shader(s) (pictured above), and a few dozen more for the distortion setup
Well no XD but I’m a bit obsessed (partially because of my neurodivergency) and I wanted to improve on it one last time
I’m rendering out an animation now, should be finished in about two or three hours
Excited to see it, tho probably tomorrow