Luminous floor like Kubrick "2001 a space odyssey"

Hello

I try to create a setting like this movie scene:

  • I put a metal grill on it
  • in the middle a glass panel
  • below some neon tubes (I will repeat them when the result is ok)
    But my problem is that I want my glass to be both rough to blur the neon tubes and also shiny to reflect the surroundings. This is where I’m stuck :roll_eyes: How to achieve this?


Kubrick.blend (1.0 MB)

A simple and fast trick to try could be to make 2 floor plane (with some thickness), one above the other.
The first one with roughness to blur neon below, the second one (above) a classic glass shader. Just don’t let them touching.

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The 2nd try could be to assign the roughness glass material to bottom face of the plane and normal glass material to top face (the plane need some thickness).

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You can create an image of the light and connect it to the emission.

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Voronoi with no randomness may help you here.

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Here’s my quick shot at it:

Kubrick_v03.blend (295.6 KB)

I basically did the same as the previous posters, textured the emission of the floor grids.
And instead of adding a glossy geometry on top of the rough one I simply used the Coat layer of the Principled shader. You can see the reflection of the glowing cubes.

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WOW You rock !!!
Thank you so much :pray: :sparkles: :100: :dart:

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:sweat_smile: You’re welcome, glad I could help.