sculpted my character Luna in Pablo Dobarro’s sculpt mode features branch. It has been very enjoyable to use
Timelapse:
also as a bonus, here’s the same character but sculted a bit more than half a year ago
I think the hair shader is a bit better here but otherwise I’ve improved
41 Likes
muzfi
(Muhammad Zulfi)
July 17, 2019, 6:24pm
2
wow, glad to see your Improvement
in my opinion, u really did a good execution on this character style
thanks =) she was quite fun to make
also uploaded the new model to scetchfab too:
1 Like
Nice work! I agree, you’ve improved a lot. I like the lighting in the render too! And the crescent moon reflection in her eye. Nice touch!
muzfi
(Muhammad Zulfi)
July 18, 2019, 2:49pm
7
haha, I will totaly agree with your statement
Nur_Rp
(Rahman)
July 18, 2019, 10:58pm
8
nice character,if im not mistaken luna = moon right?. Btw may i ask question where did u get pablo dobaro sculpt mode ?
thank you
Yeah Luna means moon, in Latin, Spanish, Italian and a few other languages
As for Pablos sculpt Branch, there’s a thread on here somewhere called Pablo dobarros master plan for sculpt mode or something, there’s usually links in there’s, can’t send one myself rn, I’m on my phone
bartv
(Bart Veldhuizen)
July 19, 2019, 12:26pm
10
You’re featured on BlenderNation, have a great weekend
Nur_Rp
(Rahman)
July 21, 2019, 3:44am
12
ok ill check it out hopefuly there is linux version
1 Like
I think there is, pretty sure Pablo uses Linux
awesome, fun character. Getting a little chris sanders with the eye placement. Neat concept!
thanks =) yeah I made the eyes a bit too far apart XD
Vergil
July 25, 2019, 7:15am
17
Nice lighting and skin shading!
Nice work!
Correct me if I am wrong, but with this branch you dont have to retopo in order to apply those textures in the libs and cheeks?