Lupita

featured
characters

(XanderMan) #1

Say “Hola” to Lupita!

I had the wonderful pleasure of designing the 3D version of this character mascot for the new Lupita product launch! Now available at Target stores across the US.

Responsibilities: modeling, rigging, texturing, shading, lighting, animation and render setup. (All done in Blender w/ Cycles Render Engine)
My Artstation: https://www.artstation.com/alexkane
Lupita: https://tulupita.com/

360 Turn Around

Full line of products (photo from Tepeyac, LLC)

Product website (photo from Tepeyac, LLC)
Lupita: https://tulupita.com/

My Artstation: https://www.artstation.com/alexkane
Instagram: https://www.instagram.com/Xenakela16/


(anas) #2

wow she looks cute andn nice !!! :slight_smile:


(Member) #3

Nice work man,


(Bart Veldhuizen) #4

You’re #featured! :+1:


(Tarnyloo73) #5

Really nice work!


(shteeve) #6

really nice work!

definitely curious how you handled the physics of the long hair with cloth over it. particle hair or hair strips? any tricks for reducing collisions?

I’d be also interested to see this ported to eevee. you could probably get very close fidelity given the style, without needing as aggressive denoising.


(Bart Veldhuizen) #7

I’ve featured you on BlenderNation, enjoy :slight_smile:


(XanderMan) #8

I Baked the hair and veil on separate layers. Hair always disappears when intersecting in Blender for me, not sure why. The bangs are stylized hair particles and the remainder contains a mass of hair particles with interpolated children. Double the gravity and stiffness so the hair doesn’t “fly” everywhere. I created an invisible barrier object so the veil does not collide into the hair. It’s a lot of trial and error.

De-noising was an absolute must. Most of these are rendered at 4K on a single GTX 1080Ti. De-noising a small image would become blurry and lose too much important detail.


(pixel master) #9

Great job. She’s adorable.


(BarbaraKaur) #10

Very nice…


#11

Nice this little character, she is cute :slight_smile:


(Bart Veldhuizen) #12

For more information about this project, check out Alex’ ‘Behind the Scenes’ that he wrote for BlenderNation: