Yeah, I did try using Cycles settings in the render properties and it didn’t look as good probably due to the different engine shadings.
What about this node?:
Found this:
‘‘they can be referenced via the pointer node (this allows to re-use complex texture setups in multiple materials/volumes, similar to node groups)’’
https://wiki.luxcorerender.org/BlendLuxCore_Node_Editor
That is really cool.
I am trying to recreate this in Luxcore:
I normally use this in a group in Cycles. From here:
Can’t find a similar Map range or a Combine XYZ node in the Luxcore Material editor.
Is it possible with Luxcore? Maybe as a custom node? I have tried the bombing and randomized tiling. They are nice but I use this node setup a lot.