LuxCoreRender v2.10

I had a quick look at the source code. Not a full evaluation but some observation I have made:
The glossy coating evaluates differently if there is a refleciton or transmission event.
In your example (viewing a geometrically solid object from the outside) this shouldn’t matter much indeed, but may depend on the amount of SSS you intended.
The difference will be bigger when you have only a 2D surface, e.g. when modelling a leaf, and viewing the back surface. I see some differences at specific angles but I did not check the code so deep to understand those yet.

Another big consequence of this will show when using light tracing. GlossyTranslucent will still show direct illumination, GlossyCoating will not.

I am not sure if this was somehow intended behavior or if some unification should be done. I will write this down into a GitHub Issue to keep tracking it.

Another difference (this time a logical consequence) is that using the coating, you can modify parameters of the diffuse base separate from the coating, like opacity or bump texture.

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Very interesting, thanks for digging into this, appreciated! :+1:

Hi all,

since the release of v2.10, we were thankful to receive a few questions how the project can be supported with donations.
Unfortunately, that was not possible for some time, since the previously used platform BountySource went out of business, and we had to investigate new options first.

We now have a first donation channel available again, via a dedicated Patreon page:
https://www.patreon.com/c/luxcorerender/membership

See also the respective page on our website:
https://luxcorerender.org/donate/

Thanks in advance to anyone who wants to support a new future for the LuxCoreRender project!

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Nice. :+1:

I’d like to donate every now and then, so I hope there will be an option for an isolated donation as well, next to the Patreon option.

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Quick answer I got was only a workaraound: Select a membership and then leave it immediately after so you don’t get monthly recurring payment.

I’ll have to follow up if one-time payments can be configured properly on Patreon.

We may add a second funding platform as well, for redundancy, ease of management perhaps. I know it would be possible then.

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Development of v2.11, for Blender 4.5, is now starting.
Here is a poll for BlendLuxCore users about what kind of new features they would like to see.

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:+1:

Voted! Keep up the good work, LuxCore devs!

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I voted.
Thanks to the devs :heart:.

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LuxCoreRender has recently been updated to version 2.10.2 with some bug fixes:

  • Fix an issue with the blendev utility script and the .gitignore file

  • Remove some filtering of Intel devices left from times when iGPU devices were not powerful enough

  • Remove deprecated bgl imports, to establish preliminary compatibility with Blender 5.0.0-beta

  • Change the calculation of percentage completion when using noise threshold to avoid the display being stuck at 100% before the rendering is actually finished

I’ve installed it in the Blender 5.0 beta for macOS, and so far it seems to work properly in 5.0.

Grab it here:

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Denoising when rendering causing an error !
“Size mismatch. RenderPass->rect size: 0x0, passed width x height: 789x1071”
but the viewport is working.

Tried F12 rendering with a simple scene (denoising activated), but I did not get an error. I’m using LuxCore 2.10.2 in the Blender 5.0 beta for macOS. I guess most changes in the latest version were aimed at NVIDIA / Windows features.

I’ve forwarded your error report to the devs in the LuxCore Discord.

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A new BlendLuxCore Alpha has just been released:

Beware, it’s experimental.

I tried it in Blender 5.2 alpha on MacOS, and got this error right after installing and trying to activate the add-on:

Screenshot 2026-03-29 at 19.15.49

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The alpha Blender and/or the alpha Luxcore ?? Well… it’s alpha x alpha… so it’s multiplied experimental :stuck_out_tongue_winking_eye:

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Yeah, twice the alpha, twice the exciting adventure. :wink: But the current Blender 5.2 alpha build is probably still nearly identical to the recent 5.1 release.

I did some tests for LuxCore dev Howetuft. He knows what’s going on now, and will fix it soon. :+1:

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BlendLuxCore v2.11.0-a.1 has been released. Tried it on my Mac, and everything seems to work fine. :dizzy::star2::ok_hand:

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Does not work on my MBP M3 with Blender 5.1, on Sonoma, Sequoia or Tahoe, same error:
screenshot

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I happened to encounter the same error yesterday, and reported it over at the LuxCore Discord. Here are some replies…

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