LW>>B: equivalent of Hard-Link, Meta-Link, and similar?

In LW, you could use various tools to link simple geometry, usually 2pt polychains, to more complex geometry, animate/simulate the simple geometry and get equivalent motion out of the more complex meshes.

IIRC, “Hard-Link”, “Meta-Link”, and “Sock Puppet” were examples of this, there may be a couple more.

In Blender, what are the equivalent tools, workflows, and/or processes?

::crickets::

Nothing?

Surface deform modifier is like meta-link.

Good one! (I’m still learning the modifiers.)

“Hard-Link” is interesting in that it sorta …::searching for words::… does a deformation by “Connection” – all Connected Verts are displaced equally, but the next set in the same Object is not. Good for rigid yet jointed objects.

for hard link you can just use instances.
instances

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Excellent advice: it’s SO easy to get blinkered into one’s old workflow, reminders like this are really valuable. :+1: