Hi all,
I wanted to create some dark fantasy assets, macabre, bloody, horrific, scary … for horror scenes, dungeon environments or abandoned hospital / asylum decoration. …
First this chair came to my mind.
After this scene, I thought about, why not trying and learning more about texturing, baking, high to low poly, game-readying, etc.
First:
I baked the PBR-textures of all single objects (diffuse, roughness, normal, metallic), and tought “yes, game ready”… No … I was overwhelmed and realized that 1.17 million faces and 550 MB PNG images files is not “game ready”. … What a surprise ![]()
Second to … Seventeenth:
I created duplicated objects, reduced the faces by doing re-topo, additional letting Blender automatically decimating the faces to the half, and baked the materials from the high poly objects onto the low poly objects, using a single atlas-UV-map for all objects, instead for each objects. Furhter, instead of using PNG-files I used JPG-files with a sampling factor of 4:4:4 and a quality of 100% to avoid artefacts on the normal-map and losing quality on diffuse-map.
The results:
(Left: High Poly, 1.17 million faces, procedural materials, Right: Low Poly: 260 kilo faces, with 2K baked PBR textures saved as JPG.)Fazit:
I learned a lot about baking, UV-mapping, from high to low poly, etc. … it was draining, but also a lot of fun to learn.
Best regards,
Dennis
Macabre Horror Chair Throne available on Superhive …
https://superhivemarket.com/products/macabre-horror-chair-throne?ref=6573
Rotten Human Limbs available on Superhive …
https://superhivemarket.com/products/rotten-human-limbs?ref=6573


