with its integrated game engine blender could be an ideal machinima tool!
2.41 with the improved game engine will be out soon…
i haven’t used the game engine before and have some questions.
how versatile is the game engine’s animation system? can it mix different animations? does it support shape keys? can i trigger animations with key presses?.. how hard is it to get characters walking around in a scene? is the collision detection (does this use the new bullet physics?) robust enough?.. can bullet already do vehicles? and other constraints like hinges?
would be cool to be able to control some characters like puppets in realtime, bake their motions and finally use blenders renderer.