macOS is deprecating openGL

ton posted this on the mailing list:

Hi,

I’m afraid a Metal port is going to be more than a couple of months… but the benefit of open source has always been that you get surprising ports to happen!

My suggestion: let’s wait a bit how the market responds and study on solutions. We’re not alone in this.

My opinion: MacOS has not been a good choice for 3D artists for at least 5 years already. Artists didn’t have choice of GPUs. Support for CUDA, OpenGL and OpenCL was always behind. We never really had Cycles GPU render perform good on a Mac system either.

Looks like Apple is heading in a different direction with their OS. Probably merging it with iOS…

Meanwhile we can keep supporting it, but this support will then be for a dying platform - like back then for SGI Irix, Sun Solaris and BeOS.

Laters,

-Ton-

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