macOS is deprecating openGL

I hope Apple read this Thread. Apple has the money to buy states and they have the money to support Blender MacUser for 100 years. Do it Apple!!! :frowning:

Apple must pay its investors :wink:

Apple and the new Mac Pro. The fastest Mac, but not for Mac Blender users. :frowning:

So crazy!

Why is the new Mac not the fastest for Blender users?

Is it because Blender is not optimised to run on Metal?

You can’t officially run Nivdia Graphic Cards under macOS. Only with Nivdia, you get the full speed for Blender. :frowning:

Ah … Damn.

I would be very surprised if Nvidia doesn’t drop some drivers for their cards for macOS. They do it already. The new Mac Pro also has the power connectors and PCIe slots to connect any card so there is no reason (other than cost) why you couldn’t drop an Nvidia card in the machine as long as Nvidia releases some drivers.

Apple has no love for Nvidia so don’t hold your breath on them “officially” supporting their cards anytime soon. That doesn’t mean they are not supported, just not by Apple directly.

the reality is that Mac owners who want to use GPUs and applications at their best … install windows or linux … :sweat_smile:

Apple’s products are now fashion stuff for VIPs,
even “grand touring supercars”, but no longer “racing cars” …

I believe Apple is introducing a new driver and system extension model in its latest version of macOS. That might be a factor in the nVidia drivers issue, too.

Makes me wonder about compatibility layer between Vulkan and Metal. If you can write Vulkan code for MacOS easily, this should be a non-issues really outside software that will not upgrade from OpenGL.

Wondering where all of this is converging. Apple being rumored of replacing Intel CPUs with their own ARM variants. Unifying MacOS, iPadOS, iOS.

The processor in the latest iPad Pro is really amazing and I could easily see it being used inside a desktop. A more open MacOS (yes I know, won’t happen) with the Apples next-gen ARM processor inside a MacBook would really be close to an ideal dev machine. A Unix system with a great user experience and everything working seamlessly together, 17 hour battery life and performance comparable to Intel i7 processors.

If Apple plays their cards right, I see them taking a much bigger chunk of the desktop market. The question is: will they even want to?

What will probably happen is that Windows running on ARM (for example Qualcomm 8cx) will be that device for me in the future. Even if they are behind Apple by at least two iterations.

I tried Windows at work and it isn’t so bad anymore. A few gripes but most of the software I want is there. The font smoothing is horrendous though.

Apple really have their heads up their butts at the moment with their pricing and policies towards opensource.

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Agreed. In the mean time I’ve returned to a Windows 10 system, and I’m quite content. :slightly_smiling_face:

I’d suggest that no one is particularly looking “to take a bigger share of the desktop market,” because that’s really very small. Microsoft wants to own every business, using its Windows® OS as the foundation layer of a vertically-integrated suite of business software that is their real bread and butter. Likewise, Apple targets the professional markets – A/V, sound, cinema – and once again it sells professional applications to them.

Mac sales have been in decline for years–that’s why Apple has stopped reporting unit-shipment numbers. Those who are still using them should note the writing on the wall.

Also note that Microsoft is getting more and more of its business from Linux systems–they have admitted for a while now that their Azure cloud runs more Linux instances than Windows ones. They are including a Linux kernel in Windows 10 in an attempt to attract developers to continue developing on Windows while deploying on Linux.

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