Mage Girl

A sculpt of a character concept by Aleksandra Alekseeva.

The way I made the pattern on the cape has got to be the dumbest, most overcomplicated solution to a simple problem I have ever come up with. Pictures below.

Closeup:

EEVEE renders:

Clay render:

Concept:

The pattern: it’s a curve with a bunch of stuff instanced on it with geo nodes, then rendered with a flat shader and orthographic camera to make it look 2D. I literally could have drawn it and it would have probably been faster :crazy_face:


37 Likes

Nice Work as Usual! heck that’s actually a smart idea for generating complex patterns and even reliefs to 2d… do you mind sharing that geo node setup? does it deform with a curve or is a curve as a guide that bends the position/rotation of the objects along the normals?

1 Like

It’s objects instanced along a curve, aligned to the normal and tangent of the curve. One object for the small scales, one for the big ones, and two “solidified” curves for the dividing lines. Both scale objects have an outline created with the “inverted hull” method.

Here’s the file, it’s a bit hard to read though and the whole thing falls apart if you change any stuff in the nodes.

CapePattern2.blend (195.3 KB)
(made in Blender 4.1)

1 Like

No matter how (technically …) you did it, I really like the way that the tendrils from the end of the wand suggest to me an hourglass, not the “swirls” from the concept art.

So … Might this seductress actually be an Aspect of Fate? Sometimes, "it’s all in the unanswered suggestion …" And I like it.

that’s cool! If I may know, how did you create the effects on the staff? is it particles or some compositing?

1 Like

The flow-y stuff along the staff is a noise texture stretched along a plane. The particles falling from the core are tiny ico spheres scattered with Geo Nodes.
Both have an emissive material to give them the glow, although I boosted it a lot more later in comp.

5 Likes

ah, I see. The results are pretty good imo. It made me curious. Thanks for the info!

1 Like

I featured you on BlenderNation, have a great weekend!

1 Like

You’re on the featured row! :+1:

1 Like

lol I’ve done similar things as far as making 2D patterns using 3D models since my drawing skills are weaker

Probably a smart method for something like this though given all the scales it has

1 Like