thanks! i will be posting more about the game.
you are totally right mobiles can’t handle these particle system we are going to use pre-rendered sprites.
the dodo’s will be very small and you will not be able to see all the little details. but i still want a great hq model we might need it for a teaser. i think i am going to add some extra feathers and puff them. (i will also for practice reasons try the thing you said)
yes i might try the narrow feathers on his head i already tried the hairs but we will be using that on the baby dodo. i didn’t even see the difference in the feet and the beak i am writing that down!!!
the main tutorial was : creating piero it is 15 dollars (short film Character production in blender)
it might be outdated on some points but i learned a lot from it!!!
i also watched some zbrush tutorials just on how to sculpt because the blender users dont have a lot of tutorials on that topic. and i used those techniques inside blender.
as you see the proportions on the little guy will be more exaggerated. also non of these models are final and i am currently not working on the characters because other things in the game have their prioritys at this moment.
(the hair, face bumpmap, and shaders need some work on this model)