Apologies if this isn’t the right section to post this. I’m trying to create a specific NPR style and my latest test has gotten pretty much where I want by using heavily edited normals. The problem is that once I deform the face, it starts to fall apart.
Face in rest position:
Face with test expression:
As you can see, areas that should have planar normals now have visible polygons. Is there any way to preserve the custom normals when the mesh is deformed?