Maintain material size while scaling

I have a material that I’ve applied to an object, and I’m trying to scale the object (while in edit mode) whithout scaling the material, but the material keeps scaling too which is not what I want

I’ve tried turning on correct face attributes
and I’ve tried applying a texture coordinates (though I don’t fully know what that does)

What am I doing wrong?
MaterialScaling.blend (994.7 KB)

use “object” mapping. then it stays the same as the object you mapped it to. You can scale the target object up or down to change the scale of the texture.

Cool. Thank you so much. Last night I kept trying to hook object into the vector and my texture just disappeared. Took me forever to figure out that the texture wasn’t disappearing, it was just getting scaled up to a point that the details were getting lost. Once I figured out that after using object mapping you also have to adjust the scale in the mapping node, that worked like a charm.

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