I know that ideally you want to maintain all quads for any geometry that you want to put a subdivision surface on, so I was wondering if anyone had some advice for incorporating circular openings into mostly boxy geometry in such a way that you don’t end up with tons upon tons of edge loops.
This is what I’ve been working on, and while I could easily run a bunch of extra edge loops through it to incorporate those circular holes, I thought I’d check if there was a better way to do it, or failing that, if I even have to worry about it given that all of the edges are surrounded by quads and it’s an otherwise flat surface.
EDIT: Is this what I’m supposed to be doing? And I know I can merge some of those edge loops out, but it just seems like this could easily get way out of hand. Maybe I’m worrying over nothing. The HP is only for baking detail down, after all.