Majora's Mask Skull Kid

Render of Skull Kid from the Legend of Zelda Majora’s Mask. Rendered in cycles

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I featured you on BlenderNation, have a great weekend!

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Thank you! Have a good one!

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You’re on the featured row! :+1:

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Very nice! I’ve done one as well, I just haven’t shared a render of it… not encouraged to do so.

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To be or not to be…that’s what this pose has always made me think of. Great job on the classic misunderstood villain!

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Why are you not encouraged to do so?

Thank you! His design is so iconic!

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I guess that was a bad way of explaining it… I just wanted to get a watermark on my render as well. Except I don’t have a personal watermark :confused:

Edit: Once again though, dazzling render you’ve got there!

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Thank you. And i see what you mean. Although once i came up with my online name, coming up with a watermark became easier.

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I haven’t put that many hours on mine, but I made Tael and the moon, plus the clock tower. All quite basic. Most of my time went to get Skull Kid himself right.

My username probably tells what character I can relate to a lot from that game. Still got my old N64 at home, and Majora’s Mask being the top two on my own personal Best-Game’s-I’ve-Ever-Played list. Ocarina of Time being #1 :slight_smile: both games still works fine on my N64.

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Takes me back! This is amazing, would you mind giving insight to how you got the hatched / cross hatched look?

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Thanks! The shaders are fairly simple. Just bump. I used a stretched noise texture to get a procedural bump and freestyle helps boost the effect. Again, fairly simple. The lighting carries the render. I can share the nodes and settings once im back on my computer

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