Gee… I was not asking about texture or material. It was all about harness shape, construction if you like. Construction, related to your seat model since there wont be animated or simulated harness which automagically would fit to the seat’s forms. Well maybe there is something like that but i doubt it’ll be free now with all the market tendencies… Textures are secondary. Easy. Easy since in your shot they always will be on a second plane and just briefly in the frame (if that is an animation ofc).
Continuing construction theme: if the harness is not rigged (well, maybe you should consider doing this if somebody in your movie will get into that chair) it’s a brief modeling and tedious positioning for the details of harness, different if seat is not taken or if there is some person in it.
To the belts (i wont go into accessories - you haven’t provided any insights) :
- add Plane, add Array modifier to it. Do not mess with values yet.
- add Bezier Curve, straighten it in edit mode (scale all points selected Y to 0) and move starting point to 0,0,0 coord.
- add Curve modifier to the Plane. Object - your curve’s name there.
- in Array modifier for plane set Fit Type to “Fit Curve”. Add your curve’s name in.
From now, if you edit curve - Ctrl click with end point selected - it will grow and belt will be extended as you like. Select 2 points and w subdivide if needed. Rotate handles, Ctrl-T to tilt some point.
“yeah… but its razor sharp…” - add Solidify modifier in stack. Add Subdiv too while at. Array mod has 2 fields: Start and End caps - model some belt end and set there. Do not add any modifiers to the end parts - they will be taken from the belt Array itself. Do not even think of adding some accessories there - material will be overridden (even if there are several) for some unknown.
Now to the “shaders” which we all know is most important selling point…
Can this be used? Is it good enough for your scene?
If so, here is the magic…