Make A Dupligrouped Object Work In A Physics Sim

Hi All,

I have an empty. I dupligroup a complex mesh. I want to do this several times. I set the empty to be an actor in a physics sim. I make it a rigid body. I make the bounds a triangle mesh ( I also tried convex hull). But the physics sim only uses the radius and treats my object as if it were a sphere. I want the various parts of the mesh to actually interact with the other objects in the sim.

Can Blender do this?

I can’t get it to work.

Can you use the “make duplicates real” option before you run the sim?