I’m trying to make a “uv sphere” out of a plane. Therefore i use shape keys. I subdivide a plane several times, make a shape key, move up some frames and use the “to sphere” button to make it a sphere. But:
How can i make/get a round plane/sphere instead of a half sphere that i get now. I know that i could use the sequence editor but i prefer not to.
What i want to do is map a worldtexture on the plane and morph it to a sphere.
Thanx for any help,