I have a camera set as a character (in physics) that acts as the first person viewer. But I can’t seem to figure out how to make it hover above the ground. It always rests on the ground and makes the character look short, how do you fix this?
If i would do this i would take regular object (with mesh) as my character and then parent camera to it
Using your camera as your character isn’t a very good option. I would make the camera the child of a “player” object, like redneck said. Have that object serve as movement. it’ll also help when things like damage and jumping are being implemented.