Okay, is there REALLY no way to do this? It just seems insane to me. Lining up the perfect shot with the viewport controls is very easy and intuitive. But then when I snap the camera to my view with ctrl+alt+0, the view is heavily cropped into a tiny rectangle and I have to spend a while moving the camera around from “inside” the camera view trying to get it close to what I had in the viewport. And even then I sometimes have a hard time getting quite the same shot. I have to zoom out to get the same field of view, but then I have to mess with the focal length again because I zoomed out… Yes, I know how to move the camera around from inside the camera view. It still sucks. Compared to the regular viewport controls, it’s just an insanely finicky way to position the camera.
It’s especially crazy to me because of the existence of the render preview inside the viewport. Why can’t I just export THAT as a full resolution render?
I tried to search the web for a solution but I can’t seem to find one. Is there really no way to just… have the camera (and thus the final render) match the viewport window? If not, why the heck not?