I am trying to make this texture in blender for a flip flop for presentation , my current result is quite jaggered, what is the correct way in creating the map for this? I drew it up in illustrator and used that image and from my research i have found that there is not enough height information(i stand to be corrected)
Displacement is in need of real geometry. So if the height offset isnt visible you may just want to use a normal map instead. Otherwise subdivide the mesh.
Beside that your image is pure black and white. Blur the image itself a bit to get a less pixelated border on the displacement itself and make sure you use smooth shading.
Thank you for the reply. i did try the blurred image but it did not quite work. HOWEVER, the image you blurred works like magic. can i ask how much you blurred it by?
Make sure you use a blur operator that works across the edges. In Krita, hit Shift+W prior to blurring to enable WrapAround Mode. Not sure how this works in other software.