Is there any method or a workaround how to make Distribute Points on Faces generating more evenly spaced points? For example to generate regularly planted trees like these?
I would really appreciate an option to choose from various types of distribution in this node.
Even in particles we have at least some options:
The concept of “evenly spaced points” is at odds with the concept of “distribution density”. Evenly spaced points + density is not achievable with particles and the closest you can get to that with GN is using the Poisson Disk distribution on the Distribute Points on Faces node. When generating points from a mesh your options are limited to upping the grid density (“Vertices X” and “Vertices Y”) or subdividing the underlying mesh.
Not sure what you mean by that… Collections consist of instances that are pre-generated so your question makes no sense to me.
I managed to create that setup with distributing on vertices, including density attr paint and stable IDs. scatter-on-vertices.blend (162.7 KB)
Now I am trying to find out how to achieve an evenly spaced distribution even with lower density, any tips appreciated if anybody has idea.