Okay, I believe you MAY be mistaken.
I unwrapped my cube and imported my low pixel uv-map so that it was on the cube. (at this point the cube’s texture was extremely blurry)
Then I was reading some more and I found a thing called mipmaps in the user-preferences under system.
So I unchecked mipmaps and my 3D model was exactly how i wanted it.
but this was only in 3d user perspective, when i rendered it, it was still blurry.
So is there a way to get rid of mipmaps in render as well as user perspective? Or do something that will have the same effect?