Hi. So I have an STL object with curves and bumps and straight sections, etc. I’m trying to make a negative mold model of it and that I can do (block, boolean subtract, etc). But I want to create a “glove mold”, which requires the object to be made 4mm wider in all dimensions - and it’s a super complex mesh.
I’ve explored solidify, extrude on face normals, and a few other options and I can’t seem to find what I’m after.
I’d like something like: Take block, remove object. Solidify object with -4 thickness, then remove that part as well. The problem is that doesn’t work.
Or instead, Solidify with -4, but the inside of the object stays solid / faces stay paper thin - e.g. remove the inner structures. It’s a very complex mesh and I don’t think doing that by hand is a good use of time.
Anyone know areas I can explore to help do this?