Using Blender 2.81, is there a way to make dynamic particle hair fall and hang like in real life, affected by gravity?
I have made a scalp with hair and combed it how I want it. If I then enable Hair Dynamics and rotate the scalp 40 degrees, the hair will also rotate 40 degrees and stay that way (after jiggling a bit, back to it’s combed state). But in reality, the hair should keep hanging straight down due to gravity even when the scalp is rotated.
Is there a way to achieve this effect? Screenshot shows current settings and how it looks with the scalp rotated. You would expect the hair to hang down along the red line due to gravity.