Hello, I have a scene with a character linked from another file and the armature proxied. This character have some dynamic hair particles.
The particles just appear like the first frame of the original file.
I tried “bake all dynamic” from the scene properties panel but it does nothing.
I tried to create a simple file adding some hair, I linked it, everything worked but when I make it proxy the particles disappear.
So must I do the character itself proxy or not, what is the solution ?