Light do not have a material so what do you make single user… ?? A at least for 3.6.10 making a light single user or unlink is not implemented and make local has to be used…
Also i think you mean reloading the newly saved files and not the old/unaltered scene… ??
I thought about making a copy of the material, but at first it didn’t work: with the original asset selected, even after making the material Single User, I couldn’t copy the material.
I tried again after your suggestion. This time, I created a dummy object (just a plane), applied the original material, and I was able to duplicate it. Or, I could make single user the original object itself, but at that point is not linked anymore, and the file size increases dramatically.
The problem is, I need to do the same for a lot of objects, which is not ideal in this case.
If indeed it’s a limit of linking assets and overriding some parts, it’s quite limiting, it kind of defeat the purpose.
Too bad though. The asset library is quite an important aspect of Blender’s workflow. Considering this issue, and the fact that in my case I get constant crashes when using it, it’s quite a bummer.
Interesting idea. I’ll see if it’s doable. I’m using BotaniQ and Vegetation tree assets. Right off the bat, it doesn’t seem there’s a way to append the materials, but I’ll double-check.