My old character rig didn’t have a functional skirt rig, so the skirt was weighted to the thigh bones, so when I would make the character do an action like walking or crouch down, the skirt would react accordingly probably.
video below is the OLD rig:
Recently I followed Pierrick Picaut’s tutorial on how to rig a skirt for your characters, the skirt rig I currently have is exactly the same as the one in the tutorial, with little deformation bones, mechanic bones and control bones, and overall it worked out okay. But the problem I’m having is that I lose the automatic movement of the unfinished rig, and I seriously do not want to animate the skirt movement manually.
video below is the NEW rig:
Also, I am aware that Pierrick Picaut made a video on Dynamic cloth rigging, and I even followed that one to see if I could fix the problem, but unfortunately it didn’t work out too well because the example in his video was of a coat, not a skirt, so it’s constructed differently probably.
Any ideas probably?









