Hello! I have never rigged a character before in Blender but have done so in Maya. I was looking to see if you guys could lend a helping hand!
Question 1: Would you suggest using rigify? And if so, is it possible to add a facial rig to the character?
The reason I ask is because I’m rubbish at rigging, haha any help I can get is excellent.
Question 2: Imagine two big spheres. These are my characters eyes. Instead of rigging the eyes I would like to add another plane on top of the spheres and curve it to match! And then slide this surface across the top of my spheres. This would be used as the pupil. Any suggestions on how to achieve that? Or a tutorial
Thank you for taking your time to read!