Ok so sorry it’s hard to write exactly what I’m talking about in the title - not sure if that made sense. I know there’s probably a one button way of doing this that’s super simple but I have looked and cannot find it, help would be appreciated.
For what I’m trying to do, I’m going to use floor tiles as an example. So if I get a texture from Poliigon, they tell me that the image they have made will make up 2x2 metres:
Now when loaded into the image editor, I know that whatever resolution it opens comes in at, it’s 2m x 2m:
But apart from scaling manually and kinda eyeballing it, since the units in my scene are already setup, is there any way of specifying the image is a certain size and Blender will scale the UV accordingly?
I’m having a hard time explaining it so let me know if this doesn’t make any sense. Thanks for your help though.