Hey guys. I’ve exported a mhx file from makehuman. I’ve a low poly and hig poly mesh now in blender. I want to bake the high poly normals onto the lowpoly mesh. i’m ticking all the boxes etc but having no joy baking out a normal map. Has any tried to do this before and had problems?
Please supply .blend file
Not letting me upload it for some reason! will keep trying
Here is it: https://dl.dropboxusercontent.com/u/98670603/makehuman_normaltest.zip
What I did:
- Select the low poly, go into Edit Mode.
- Select all verticies, assign UV Map to texture (by going into UV/Image Editor, and selecting an image to show)
- Go back in Object Mode, select the high poly mesh then the low poly mesh and be sure to check “Selected to Active” in the Bake properties.
- Bake the normals
- Apply the baked texture into the textures panel as a normal map texture (be sure to check Normal Map in the Image Sampling, and to change the influence)
Solarliner…I’ll give that a go. I can see the nprmal map was made but its not in the file so I’ll try myself and see what happens. Can you shpoot off a render of the low poly mesh with the normal map attached?
Well the low res was pretty … low res, too much for being correctly baked. The low res poly needs to be a little bit higher poly and you’ll be fine.
Ah i gets ya