So I’m reasonably new to Blender, and having trouble with a specific thing I’m trying to do.
I have an image of a flat map (as in a map of Europe) which I want to UV map to an appropriately shaped model. Easy enough, I can do that.
The problem is that I require different regions of the map to be separate objects, so that I can select and modify them individually within my game.
Now I run into two problems.
Firstly, if I apply the texture to one big rectangle and then try and divide it into sections, the image gets distorted as I drag the points around. Secondly, even if I do overcome that, once I split sections into different objects, the UV mapping does not get applied to the new object.
Is there a way to overcome these problems, or a different approach that you would take?