Hi all, I’ve simulated some liquid to use in another scene, as I needed a puddle of goo. My problem, first of all is that I only want to use frame 25 of the simulation, not a major problem as I can just skip to that frame. However, by that frame I can’t actually see the l;iquid anymore, no matter what I set the preview res to. Also I cannot subsurf the liquid. How can I make that one frame into a real mesh that I can see and manipulate?
Just tried it in the scene with just the liquid, and it doesn’t crash there, so it might be a memory issue. However, it doesn’t do what I want it to, and I’m still left with the same problems…
Do you need this for a still image or do you need an animation? In the first case there is a script (http://wiki.blender.org/index.php/Manual/Fluid_Simulation scroll to the bottom of the page) that can pull the needed frame of the bakes simulation cache.